Book Review: Game Programming Patterns by Robert Nystrom

Game Programming Patterns

I have started reading this book in December of 2013 when it was still in progress. Probably I have stumbled upon it somewhere on GameDev.js Facebook Group but I cannot really remember how I found it, but important point is that this time I have read it from cover to cover all over again to feel the difference with finished book.

The good thing about this book is that it is available both on paper and for free if you want to read it online. Just go to

I really liked the book and the hand drawn illustrations that really help understand the ideas. Best thing is that the author tries to emphasize how dangerous those patterns can be and many times warns the reader to do not use them if not needed. In my opinion having a list of downsides and pros of each pattern in one place that you can easily check in the browser, is really handy.

I have no idea if I am ever going to use any of them but having understanding of the underlying ideas behind for example Quadtrees can be useful if I am ever going to use it.

This book is for sure not only for game developers as many of those patterns are used in all kinds of applications. Other to be understood are coupled with descriptions of common problems, for example, how memory partitioning works or how you can implement your own language.

Rating: 10/10

Share on Hacker News
Share on LinkedIn

← Home

Want to learn more?

Sign up to get a digest of my articles and interesting links via email every month.

* indicates required

Please select all the ways you would like to hear from Krzysztof Kula:

You can unsubscribe at any time by clicking the link in the footer of my emails.

I use Mailchimp as a marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here.