WebGL on Android
Lately I read article about WebGL (can't find it now) but I realized that WebGL lack of support in browsers (many of them doesn't want to implement it).
After that I probably stick to canvas for now and see how WebGL will work in the future (or play with other *GL on native platform).
Interesting is idea to write WebGL and run it on mobile (Android):
I wonder how performance looks compared to native...
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